
Developer: Bitfire Games
Publisher: Ghost Ship Games
Tools: Unreal Engine 5, Dungeon architect, Blueprint
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Platform: PC
Team size: 9
period: april 2023 - november 2023


Screenshots of procedural levels using dungeon architect in UE5.
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I did my bachelors internship here, and then was hired as an Unreal Engine 5 Developer, doing procedural Level Design and Narrative Design. The above picture are two procedural instances of a playable level.
The game is being developed by Bitfire Games on September 2023. It is a passion project, started by a team of 2 and currently expanded to a team of 10 people.
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The gameplay is setup so you play a mission of 5-10 min length, and repeat this to upgrade your character class. The missions can be anything from securing and defending a mining rig, killing and extracting biomass from a mutated alien to inserting a reactor core to a space station to blow it up.
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Level Design:
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Procedural Level Design with Dungeon Architect
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Made modular rooms that stitch together using Dungeon Architect flow chart editor
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Environment Design / set dressing
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Mission/Level sequence programming in Blueprint
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Main principles i worked closely with: top-down navigation, lighting, variation vs. fun
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Programming:
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Iterative Mission/Level sequence programming in Blueprint​
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Easily expandable and quick to test new ideas
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Narrative design:
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Wrote a 24 page Dark Swarm Story Bible
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Issues with overall vision needed a Story Bible
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Created coherence and reference for everyone

STORY BIBLE
I wrote a story bible for the project. Its goal was:
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Creative cohesiveness for all employees. Avoiding creative dissonance and inconsistency.
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A clarified overview of the wanted player experience.
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World Building fundament upon which many seasons of story expansions could be built.
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Themes and player experience goals: mystery, cosmic horror, galactic corporate info-warfare, bioengineering vs. DNA altering aliens, what makes us alive?, cosmic beings...