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Developer: Bitfire Games
Publisher: Ghost Ship Games
Tools: Unreal Engine 5, Dungeon architect, Blueprint

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Platform: PC

Team size: 9

period: april 2023 - november 2023

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Screenshots of procedural levels using dungeon architect in UE5.

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I did my bachelors internship here, and then was hired as an Unreal Engine 5 Developer, doing procedural Level Design and Narrative Design. The above picture are two procedural instances of a playable level. 

 

The game is being developed by Bitfire Games on September 2023. It is a passion project, started by a team of 2 and currently expanded to a team of 10 people.

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The gameplay is setup so you play a mission of 5-10 min length, and repeat this to upgrade your character class. The missions can be anything from securing and defending a mining rig, killing and extracting biomass from a mutated alien to inserting a reactor core to a space station to blow it up.

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Level Design:

  • Procedural Level Design with Dungeon Architect

  • Made modular rooms that stitch together using Dungeon Architect flow chart editor

  • Environment Design / set dressing

  • Mission/Level sequence programming in Blueprint

  • Main principles i worked closely with: top-down navigation, lighting, variation vs. fun

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Programming:

  • Iterative Mission/Level sequence programming in Blueprint​

  • Easily expandable and quick to test new ideas

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Narrative design:

  • Wrote a 24 page Dark Swarm Story Bible

  • Issues with overall vision needed a Story Bible

  • Created coherence and reference for everyone

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STORY BIBLE

I wrote a story bible for the project. Its goal was:

  • Creative cohesiveness for all employees. Avoiding creative dissonance and inconsistency.

  • A clarified overview of the wanted player experience.

  • World Building fundament upon which many seasons of story expansions could be built.

  • Themes and player experience goals: mystery, cosmic horror, galactic corporate info-warfare, bioengineering vs. DNA altering aliens, what makes us alive?, cosmic beings...

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