
Tools: Unity
​
Platform: PC
Team size: 14

Step into Bloom, a heartfelt journey of life, growth, and transformation. Begin as a drifting dandelion seed, landing on a barren planet where you awaken as a curious, vulnerable being. Spread the seeds of dazzling musical flowers, bringing vibrant life to desolate landscapes. Learn their melodies, let your voice sprout blossoms, and forge a path to the heart of each world. In this whimsical tale of innocence and renewal, discover the beauty of letting go and blooming anew.
​
Cutscenes:
-
Edited and created the timeline playable assets in Unity
-
Custom scripting for each cutscene to make them work with the gameplay
​
LEVEL DESIGN:
-
More than one way to get to one place
-
Intricate setting that has navigational variety
-
Sound based puzzles
-
Optional elements

Level Design
​CONSIDERATIONS
-
Flow and difficulty
-
Navigation
-
Landmarks and point of interests
-
Variety and identity of each area
-
Special moments and cutscene locations
-
Pacing between moments
Sketch

Puzzle 1 blockout composition

Vine always goes in direction of the next objective

The first thing the player sees is the direction they are supposed to go in

A point of interest was placed in front of the player to draw focus. This was later moved to a plateau to the right.

Vine always goes in direction of the next objective
Blockout puzzle 1 iterations




Final composition

Final puzzle


Screenshots



